If you need to check if a GameObject is active, mind the difference between activeSelf and activeInHierarchySebastian Pohl2021-01-07T10:40:44+01:00
#UnityTips Here is an easy way to accomplish a button held down state with the new #unity #InputSystemSebastian Pohl2021-01-07T13:34:24+01:00
#UnityTips If you want to adjust the intensity of your lights in #hdrp you need the following lines and the UnityEngine.Experimental.Rendering.HDPipeline namespace. At least for now.
Keep in mind that this will probably change in later versions of the pipeline.#gamedev #indiedev pic.twitter.com/zZzWXF6Obh
— Binary Impact (@BinaryImpactG) November 19, 2019
#UnityTips Use OnDrawGizmos to add clickable icons to your scriptholding gameObjects in the editor. Very useful for level trigger volumes and such things!
Keep in mind that only non transparent parts of your icon are clickable in the editor!#gamedev #indiedev pic.twitter.com/XS9ODnzBcP
— Binary Impact (@BinaryImpactG) November 12, 2019