Version 0.0.1a19

This weeks Patch is a bigger one since we updated Unity to the 2019.1 official release, updated all the camera controls and much more. Also a lot of the demo level riddles got a little rework in reaction to feedback of the many active players / testers that we are lucky to have.

Controls

  • Fixed – A bug that let you gain infinite momentum when using controlls in the menu.
  • Added – Complete navigation control for all control types to the menues.
  • System

  • Changed – Increased general camera distance to the MARBLE.
  • Improved – Camera System to reduce shaking at edges and all in all much smoother movement with a better overview on what is happening.
  • Improved – Well we will see if it is an improvement but we updated Unity to 2019.1
  • Improved – Audio Mastering and levels
  • Improved – UI text messages have a dark and transparent background for better reading.
  • Improved – UI pressure bar fades color.
  • Added – MARBLE explosion.
  • Added – Player Crushable so you can crush yourself with lightbeams. Beware!
  • Fixed – Console Null reference when try to get last command but no commands in history.
  • Level

  • Fixed – Some not belonging wall parts in the middle of the „role of shame“ part in level 2
  • Improved – Level 0 – Visuals for the first control room and (re)added monitor flickering
  • Improved – Level 0 – Visuals – Added Windows to see the space to better establish the setting.
  • Improved – Level 0 – First Introduction of lightbeams to avoid players dying to collision or getting out of bounds.
  • Improved – Level 2 – Middle part red bounce climb. Better interaction with the container and the understanding of the light beam mechanics.
  • Improved – Level 2 – First red bounce riddle and rebuilt with input from the players, now it is your fault 😛
  • Improved – Level 6 – Block beam now part of the hanging catwalk and moves with it.
  • Version 0.0.1.a18

    For the easter weekend we have another patch for you. Especially after seeing some of the bugs in different streams xD

    Controls

  • Fixed – Controls not working in the main menu for some players after playing one or more level.
  • Added – Complete navigation control for all control types to the menues.
  • Level

  • Added – Broken gangway in tutorial to prevent players from shooting through the level after the anti-grav-shaft.
  • Improved – Rearanged beam tutorial text box triggers.
  • Fixed – Level 5 – The „Waschtrommel“ now has no collider errors that allow beams to go through.
  • Fixed – Level 5 – Missing collider in reaktor.
  • Fixed – Level 6 – Missing collider at the current end of the hangar.
  • Added – Level 6 – A box after the closing door to prevent people from loosing the barrel after seeing it in a stream and thinking D’oh!
  • Fixed – Level 6 – crane not moving riddle now solvable as intended.
  • Version 0.0.1a17

    After the extensive and awesome feedback we got at the gamefest in Berlin, here the first of many patches to come.

    Controls

  • Fixed – more then one key on the keyboard triggers a jump.
  • Fixed – A button on controllers shoots fog.
  • Improved – Escape (keyboard) and Start (Controller) now also closes the pause menu again.
  • Improved – Mouse Cursor now disappears when using the Controller.
  • Changed – Right Stick now only aims the fog to actually shoot it you need to use the right trigger.
  • Added – Mouse Cursor is now a fancy Icon.
  • Added – A wide array of dual stick controllers.
  • Added – Possibility to choose between direct fog / aim and trigger.
  • System

  • Added – Console command to show different stats about the game and the system.
  • Changed – Ball fog recharge rate by -30%.
  • Level

  • Fixed – Level 3 – Fogdensity in fogpit in abyss challenge.
  • Fixed – Level 3 – Missing Collider over wrong Pipesystem in abyss challenge.
  • Fixed – Level 3 – Flying Box on second overhanging container entry.
  • Improved – Lever prefab now has a socket.
  • Improved – Reactor Level – Deleted the pipe that was blocking the view to the control screen on final lever.
  • Improved – Reactor Level – Added missing collider on first red bounce beam.
  • Improved – Level 1 – Added missing collider top left side of hangar.
  • Improved – Reactor Level – Added missing collider on the strange rotating machine above the reactor.
  • Improved – Level 2 – Container in each other on first red challenge.
  • Changed – Reactor Level – Postprocess stack not prefab.