For the easter weekend we have another patch for you. Especially after seeing some of the bugs in different streams xD
Fixed – Controls not working in the main menu for some players after playing one or more level.
Added – Complete navigation control for all control types to the menues.
Added – Broken gangway in tutorial to prevent players from shooting through the level after the anti-grav-shaft.
Improved – Rearanged beam tutorial text box triggers.
Fixed – Level 5 – The „Waschtrommel“ now has no collider errors that allow beams to go through.
Fixed – Level 5 – Missing collider in reaktor.
Fixed – Level 6 – Missing collider at the current end of the hangar.
Added – Level 6 – A box after the closing door to prevent people from loosing the barrel after seeing it in a stream and thinking D’oh!
Fixed – Level 6 – crane not moving riddle now solvable as intended.
After the extensive and awesome feedback we got at the gamefest in Berlin, here the first of many patches to come.
Fixed – more then one key on the keyboard triggers a jump.
Fixed – A button on controllers shoots fog.
Improved – Escape (keyboard) and Start (Controller) now also closes the pause menu again.
Improved – Mouse Cursor now disappears when using the Controller.
Changed – Right Stick now only aims the fog to actually shoot it you need to use the right trigger.
Added – Mouse Cursor is now a fancy Icon.
Added – A wide array of dual stick controllers.
Added – Possibility to choose between direct fog / aim and trigger.
Added – Console command to show different stats about the game and the system.
Changed – Ball fog recharge rate by -30%.
Fixed – Level 3 – Fogdensity in fogpit in abyss challenge.
Fixed – Level 3 – Missing Collider over wrong Pipesystem in abyss challenge.
Fixed – Level 3 – Flying Box on second overhanging container entry.
Improved – Lever prefab now has a socket.
Improved – Reactor Level – Deleted the pipe that was blocking the view to the control screen on final lever.
Improved – Reactor Level – Added missing collider on first red bounce beam.
Improved – Level 1 – Added missing collider top left side of hangar.
Improved – Reactor Level – Added missing collider on the strange rotating machine above the reactor.
Improved – Level 2 – Container in each other on first red challenge.
Changed – Reactor Level – Postprocess stack not prefab.