In Unity 6.1, you can now enable bicubic lightmap sampling in URP and HDRP to achieve smoother lighting transitions and improved visual fidelity.#gamedev #indiedev #lightmap pic.twitter.com/yyV4DTtBTe
— Binary Impact (@BinaryImpactG) April 29, 2025
In Unity 6.1, you can now enable bicubic lightmap sampling in URP and HDRP to achieve smoother lighting transitions and improved visual fidelity.#gamedev #indiedev #lightmap pic.twitter.com/yyV4DTtBTe
— Binary Impact (@BinaryImpactG) April 29, 2025