Über Sebastian Pohl

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Bisher hat Sebastian Pohl, 132 Blog Beiträge geschrieben.

If you are tired of dragging an object to the border of the hierarchy to move it in large scenes, here is a trick

2020-08-11T12:11:14+02:00

If you are tired of dragging an object to the border of the hierarchy to move it in large scenes, here is a trick2020-08-11T12:11:14+02:00

In cooperation with LITE Games we present „MasterMind Deluxe“

2020-07-15T12:22:23+02:00

Logic puzzles are your thing? No brainteaser is too tricky for you? Your mastermind has cracked every code in the book? Then MasterMind Deluxe is perfect for you!

The classic 2-player codebreaker for your mobile device is now even more challenging with five instead of four colors. Combine the different pegs and find out the correct order by following the coder’s hints.

Accept the challenge and download the app now from the App Store or Google Play:

MasterMind offers a relaxing offline mode that lets you save and continue your game. So you can either crack the code at once or make small progress during the daily bus ride or your lunch break. With patience and logical deduction you will certainly reach your goal!

The intuitive drag-and-drop controls give the app a realistic feel, just as if you were playing a real board game. Drag the pegs across the board and put them in the right place. Minimal effort, huge fun!

Visit us on Facebook, Twitter and Instagram for news about the latest updates or to take a look behind the scenes.

In cooperation with LITE Games we present „MasterMind Deluxe“2020-07-15T12:22:23+02:00

You can set the pitch of an AudioSource to a negative value to play it backwards

2020-07-14T14:24:23+02:00

You can set the pitch of an AudioSource to a negative value to play it backwards2020-07-14T14:24:23+02:00

Raspberry Pi: Kompendium: Linux, Programmierung und Projekte

2020-07-03T11:59:49+02:00

Für Sebastian Pohl (Mitgründer Binary Impact GmbH) was es schon immer besonders interessant, Elektrogeräte nicht einfach wegzuwerfen, wenn sie nicht mehr funktionierten, sondern sie zu reparieren oder sogar zu verbessern. Aus dem gelegentlichen Austausch durchgebrannter Sicherungen oder defekter Bauteile ist eine Leidenschaft für Do-it-yourself Projekte im Elektronikbereich geworden. Während seines Informatikstudiums werden die Projekte immer komplexer, sodass die Einführung des Raspberry Pi ein großes Ereignis war: Endlich war es möglich, auch kompakte Prototypen mit vergleichsweise starker Rechenpower auszurüsten. Diese Begeisterung wurde von Ihm dann auch ins Berufsleben als Soft- und Hardwareentwickler übernommen, wo er regelmäßig im Kundenauftrag Machbarkeitsversuche oder Einzelstücke für den Einsatz in vielen Bereichen von digital Signage bis hin zur Veranstaltungstechnik anfertigt.

Sebastian hat sich entschlossen seine Erfahrungen zu teilen und hat diese in dem Fachbuch Raspberry Pi: Kompendium: Linux, Programmierung und Projekte zusammengefasst. Der Raspberry Pi hat die Welt der Bastler revolutioniert: Trotz seiner nur kreditkartengroßen Form ist er ein vollwertiger Mini-Computer und bietet nahezu unbegrenzte Möglichkeiten für spannende Projekte in verschiedensten Bereichen.

Mit diesem Buch lernen Sie praxisnah die notwendigen Grundlagen des Betriebssystems Linux zur effizienten Arbeit mit dem Pi, die Programmierung mit Python sowie die Grundlagen der Elektronik. Den Abschluss des Buchs bilden umfassende Beispielprojekte zum Nachbauen. So könne Sie die Möglichkeiten des Raspberry Pi voll ausnutzen und eigene Ideen umsetzen!

Raspberry Pi: Kompendium: Linux, Programmierung und Projekte auf Amazon.de

Raspberry Pi: Kompendium: Linux, Programmierung und Projekte2020-07-03T11:59:49+02:00

Add custom icons to your scriptable object instances

2020-06-30T12:33:58+02:00

Add custom icons to your scriptable object instances2020-06-30T12:33:58+02:00

Version 0.1.0b30

2020-06-09T11:00:22+02:00

The focus of our work for this version was split in two major areas.
First and foremost we wanted to get the demo ready for steam. In which we succeeded! The demo is available on steam Tuesday the 9th of June 7 pm CEST.

Secondly we were working on Level 1.5, the last level we were going to add to our demo. The new level is finished and playable in the new version.

Of course we also fixed a lot of bugs and minor game-play issues and replaced them with new ones for you to find 😉

If you have any questions regarding Beam, you can directly reach our community manager Zinni by mail (thomasz@binaryimpact.de), join our Discord or send a DM in one of our socials.

Donate for the project here: http://bit.ly/BeamOnItch

Wishlist the game: http://bit.ly/BeamOnSteam

Let’s dive into the details:

System

  • Added – Steam compatibility
  • Added – New music track
  • Added – FOV change in the camera, our artists can now adjust it in the level trigger
  • Added – Game version and date to the bug report file
  • Added – Corrupt save file warnings to the in game console
  • Fixed – Issues with the „continue“ button after finishing the demo
  • Fixed – Small bug on level loading
  • Fixed – Keyboard and controller navigation links through settings
  • Fixed – An issue in the spline manager to get a better result for GetClosestPointLength
  • Improved – Better chapter selection menu
  • Improved – Better time measurement for level completion time
  • Improved – Better blending of selection arrows in chapter menu
  • Improved – Model and texture of a few wall pieces
  • Improved – Did some house cleaning
  • Changed – Camera movement to be more consistent and intuitive
  • Changed – The player movement on splines to be exactly on the spline instead of „somewhere close“ XD
  • Removed – Gizmos from the plane change to conserve performance
Level
  • Added – Level 1.5
  • Fixed – Level 1.1 – Barrel getting stuck on first barrel puzzle
  • Changed – Level 1.1 – Closed hole in ceiling
  • Changed – Level 1.1 – Rebuilt the repair station room
  • Added – Level 1.2 – New collider for top beams
  • Added – Level 1.2 – Collider for pipes
  • Improved – Level 1.2 – Removed flying ceiling
  • Improved – Level 1.2 – Moved some orange beams
  • Improved – Level 1.2 – Camera cover
  • Changed – Level 1.2 – Camera trigger
  • Added – Level 1.3 – A few camera triggers for better visibility
  • Improved – Level 1.3 – Visibility in corridors
  • Improved – Level 1.3 – Moved save point to the end of the corridor for better visibility after the big climb
  • Removed – Level 1.3 – Unnecessary plane change positions in the airlock room
  • Added – Level 1.4 – Missing colliders
  • Improved – Level 1.4 – Visibility on plate puzzle in control room
  • Improved – Level 1.4 – Big bridge explosion animation
  • Improved – Level 1.4 – A new pipe construction prevents jumping on the bridge and missing the animation
  • Changed – Level 1.4 – DOT effect flamethrower
Version 0.1.0b302020-06-09T11:00:22+02:00

Using TryGetComponent will not allocate memory in case it fails and is available since 2019.2

2020-05-26T10:14:39+02:00

Using TryGetComponent will not allocate memory in case it fails and is available since 2019.22020-05-26T10:14:39+02:00

Good to know, so you are not looking for this edge case

2020-05-19T16:08:53+02:00

Good to know, so you are not looking for this edge case2020-05-19T16:08:53+02:00

Version 0.1.0b25

2020-05-15T11:42:17+02:00

During the last weeks we’ve been creeping in our home offices to finally present you a new version of our demo.

Not only can you now play a new level, but we have also taken the feedback from you, the content creators, viewers and supporters very seriously.
Several bug fixes, improvements and minor gameplay adjustments are included in this update.

Plus, there’s more for all ears now. Not only did we add background ambience sounds, but we also added FX sounds to several animations and actions.

If you have any questions regarding Beam, you can directly reach our community manager Zinni by mail (thomasz@binaryimpact.de), join our Discord or send a DM in one of our socials.

Get the free demo here: http://bit.ly/BeamOnItch

Wishlist the game: http://bit.ly/BeamOnSteam

Let’s dive into the details:

System

  • Added – Additional dialogue
  • Added – Atmospheric sounds
  • Added – A lot of audio stuff
  • Added – MARBLE visualization
  • Added – Landing Sound for MARBLE -> Glonck!
  • Added – FX-Sounds for many animations
  • Added – Bounce beam sound -> Oh it´s bouncy!
  • Added – Separate continue button to main menu
  • Added – Flamethrower!
  • Improved – Fire has now a dancing light effect
  • Improved – Rerecorded many MARBLE audio lines
  • Improved – Reworked Martins and MARBLEs voice effects
  • Improved – In a multi-monitor setup, Cursor now stays in game window
  • Improved – Levers and pressure plates with clear labeling of what they do (hopefully everywhere)
  • Improved – Blue container has a new model
  • Improved – Better time measurement for level completion time
  • Improved – Cheats invalidate the time for the current level
  • Improved – Ingame console with a lot of quality of life updates
  • Improved – Calculations for the audio sliders in the settings menu (you should have more range in the audio settings now)
  • Improved – Fog rendering by always enabling soft particles, also setting its render order later than default, so it will be rendered on top of decals etc.

Level

  • Added – Level 1.1 – Additional dialogue
  • Added – Level 1.1 – Atmospheric track
  • Added – Level 1.1 – Additional camera cover
  • Improved – Level 1.1 – Camera path in the fire section
  • Improved – Level 1.1 – The repair station room completely
  • Fixed – Level 1.1 – Door sometimes not opens
  • Fixed – Level 1.1 – Several colliders
  • Added – Level 1.2 – Additional dialogue
  • Added – Level 1.2 – Atmospheric track
  • Fixed – Level 1.2 – Flying crystals are not flying crystals any more
  • Fixed – Level 1.2 – Several colliders
  • Added – Level 1.3 – Additional dialogue
  • Added – Level 1.3 – Atmospheric track
  • Added – Level 1.3 – Running cat sound
  • Improved – Level 1.3 – Less fire strength
  • Fixed – Level 1.3 – Several plane change triggers
  • Fixed – Level 1.3 – Light beams sometimes not working
  • Fixed – Level 1.3 – Crystal positions
  • Fixed – Level 1.3 – Several colliders
  • Added – Level 1.4
Version 0.1.0b252020-05-15T11:42:17+02:00

Use the ProBuilderize feature to transform any prefab model to a probuilder mesh

2020-05-12T11:33:55+02:00

Use the ProBuilderize feature to transform any prefab model to a probuilder mesh2020-05-12T11:33:55+02:00