Über Sebastian Pohl

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Bisher hat Sebastian Pohl, 81 Blog Beiträge geschrieben.

In some situations it is beneficial to not apply a force using world coordinates and instead apply it in the objects local coordinates

2020-01-17T17:16:11+01:00
In some situations it is beneficial to not apply a force using world coordinates and instead apply it in the objects local coordinates2020-01-17T17:16:11+01:00

Do you want to draw gizmos or handles in your editor code even when the object is not selected in the hierarchy?

2020-01-17T17:13:44+01:00
Do you want to draw gizmos or handles in your editor code even when the object is not selected in the hierarchy?2020-01-17T17:13:44+01:00

Get a GameObject to point towards or “look at” another GO?

2020-01-17T17:13:04+01:00
Get a GameObject to point towards or “look at” another GO?2020-01-17T17:13:04+01:00

To execute something on an instantiated GameObject before Awake() and OnEnable()

2020-01-17T17:12:26+01:00
To execute something on an instantiated GameObject before Awake() and OnEnable()2020-01-17T17:12:26+01:00

Hitting CTRL – A for select all in big scenes or CTRL – B for build and run by mistake when actually wanting to hit something else?

2020-01-17T17:25:00+01:00
Hitting CTRL – A for select all in big scenes or CTRL – B for build and run by mistake when actually wanting to hit something else?2020-01-17T17:25:00+01:00

Mind the difference between setting transform.position and rigidbody.MovePosition() when moving your kinematic objects

2020-01-17T17:11:32+01:00
Mind the difference between setting transform.position and rigidbody.MovePosition() when moving your kinematic objects2020-01-17T17:11:32+01:00

Add the SelectionBase attribute to your MonoBehaviour to always select the gameobject that has the script attached to

2020-01-17T17:10:48+01:00
Add the SelectionBase attribute to your MonoBehaviour to always select the gameobject that has the script attached to2020-01-17T17:10:48+01:00

Having a kinematic rigidbody detect collision with a collider without a rigidbody?

2020-01-17T17:09:16+01:00
Having a kinematic rigidbody detect collision with a collider without a rigidbody?2020-01-17T17:09:16+01:00

Use the null conditional to shorten the null checks

2020-01-17T17:07:06+01:00
Use the null conditional to shorten the null checks2020-01-17T17:07:06+01:00