Über Sebastian Pohl

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Bisher hat Sebastian Pohl, 132 Blog Beiträge geschrieben.

Of course it is very good to know how to get from degree to radians

2020-10-27T12:52:02+01:00

Of course it is very good to know how to get from degree to radians2020-10-27T12:52:02+01:00

Today two functions to return random points on a circle & a sphere, given a radius

2020-10-20T17:03:00+02:00

Today two functions to return random points on a circle & a sphere, given a radius2020-10-20T17:03:00+02:00

You can use extension methods to add functionality specific to a particular enum type

2020-10-13T14:15:22+02:00

You can use extension methods to add functionality specific to a particular enum type2020-10-13T14:15:22+02:00

You can use a LineRenderer for cheap fake volumetrics in the background to improve your visuals

2020-10-06T15:47:23+02:00

You can use a LineRenderer for cheap fake volumetrics in the background to improve your visuals2020-10-06T15:47:23+02:00

Need to check your game for missing colliders? Try the Physics Debugger!

2020-09-22T13:59:14+02:00

Need to check your game for missing colliders? Try the Physics Debugger!2020-09-22T13:59:14+02:00

Use the predefined tag EditorOnly to get objects automatically removed in your builds

2020-09-15T15:10:46+02:00

Use the predefined tag EditorOnly to get objects automatically removed in your builds2020-09-15T15:10:46+02:00

Save presets of your favorite component settings. Use those settings whenever you create a new instance

2020-09-08T16:50:38+02:00

Save presets of your favorite component settings. Use those settings whenever you create a new instance2020-09-08T16:50:38+02:00

GameUp! Live 2020

2020-09-04T18:28:10+02:00

With guests from politics, the games industry, universities, eSports and streaming, the Rhineland-Palatinate software and games forum GameUp! launched its GameUp! Live Event for the gamecom 2020.

In administrative and organizational record time, sponsored by the Rhineland-Palatinate Ministry of Economics and with the friendly support of Mainzer Breitband GmbH and the state capital Mainz, GameUp! was able to realize a three-day streaming event for this year’s gamescom under the technical direction and execution of Binary Impact GmbH from Niederelbert.

Guests included State Secretary for Economics Daniela Schmitt, game board member Stefan Marcinek, Andreas Garbe from the ZDF and board member of the investment and structural bank ISB Dr.Ulrich Link. In addition to companies such as Kalypso Media, Binary Impact and Grimbart Tales, universities and institutions such as the University of Kaiserslautern, klicksafe and medien+bildung.com of the Rhineland-Palatinate State Institute for Media and Communication also presented themselves.

„With GameUp! Live, we have successfully achieved a highly representative format for the Rhineland-Palatinate location at gamescom 2020 despite corona, which represents a great combination of talks, interviews, company presentations, cooperation with our regional streamers and the eSport players of Uniliga.gg“. the GameUp! project manager Ben Palfner is excited, „Despite Corona, we were even able to push the networking further. I see the consistently positive feedback as a signal to network more closely with eSport teams and regional streamers in the future.”

The three-day streaming program from the Club Imperial in the Alte Lokhalle in Mainz included podium discussions, interviews, company presentations, streamed Let’s Plays and external connections. The day’s program was rounded out in the evening with a Twitch exclusive League of Legends eSport tournament with the Uniliga.gg teams from the universities of Mainz, Koblenz, Trier and Kaiserslautern, which was commented and accompanied by the casters Tim „Probably“ Weckfort and Christopher „Slogan“ Newton. The winning team from the University of Mainz won 500,- EUR in prize money.

Also the assigned technical director Jens Wiechering of Binary Impact summarizes contently: „I think, the positive atmosphere in the Chat and the direct requests for further events of this format shows us and the whole team, how well the Stream was received. A future digital format seems to be a desirable goal“.

As an added benefit, the complete stream is available on-demand on YouTube, and in the next few days individual contents will be edited and supplemented again. 

The link to the YouTube channel of GameUp!

https://www.youtube.com/channel/UCgwYT5JfiWkxWAJC8MCDHnQ

GameUp! Live 20202020-09-04T18:28:10+02:00

You can reduce the MeshCollider complexity by setting it to Convex

2020-09-01T19:19:53+02:00

You can reduce the MeshCollider complexity by setting it to Convex2020-09-01T19:19:53+02:00

Should you ever encounter the problem with missing Meshes in your MeshColliders

2020-10-06T15:50:34+02:00

Should you ever encounter the problem with missing Meshes in your MeshColliders2020-10-06T15:50:34+02:00

Gib dir die Kugel! Puzzle-Platformer BEAM erscheint am 29. September auf Steam

2020-08-18T15:42:12+02:00

Das rheinland-pfälzische Studio Binary Impact veröffentlicht sein Erstlingswerk „BEAM“ am 29. September 2020 exklusiv auf Steam. Das Spiel kann bereits jetzt auf die Steam Wishlist gesetzt werden.

Eine ruhige Kugel schieben? Nicht mit BEAM! Der Puzzle-Plattformer BEAM ist das Erstlingswerk des Entwicklerstudios Binary Impact und erscheint am 29. September für 15,99€ auf Steam. BEAM bietet rund 10 Stunden kniffligen Spielspaß und schickt den Spieler und seine Kugel auf der Reise zurück in die Zivilisation durch drei Hauptkapitel mit je ganz eigenem Grafikstil. Der Physik-Rätsel-lastige Puzzle-Platformer punktet mit einer dynamischen 3D-Umgebung, einer 2,5D Spielmechanik und einer simplen Steuerung.

Einen ersten Eindruck bietet der offizielle BEAM Trailer unter: https://youtu.be/LYtmPjiwqYs

Der Spieler übernimmt die Rolle von Captain Martin, ein enthusiastischer, aber unerfahrener Kadettenoffizier, der auf einem großen Container-Schiff in Stralsund stationiert ist. Nach einem Unfall findet sich Captain Martin in einer rollenden, KI-angetriebenen Rettungskapsel wieder: Der MARBLE, mit der Captain Martin nun zusammenarbeiten muss. Die Spieler müssen die Kugel durch unterschiedliche, futuristisch-anmutende Level steuern, dabei Hindernissen ausweichen und jederzeit aufpassen, nicht abzustürzen. Um das Ende des jeweiligen Levels zu erreichen, müssen die unterschiedlichen Gameplay-Mechaniken der verschiedenen Lichtstrahlen sinnvoll genutzt werden. Während MARBLE orangene Lichtstrahlen mithilfe von Rauch als Weg nutzen kann, sind rote Lichtstrahlen beispielsweise elastisch und fungieren als Trampolin. Insgesamt fünf verschiedene Lichtstrahlen sorgen mit ihren jeweiligen Eigenschaften für Abwechslung. Kommt man jedoch mit Feuer in Berührung, so startet man beim letzten Checkpoint.

Beim Erkunden der Welt gibt es immer wieder versteckte Eastereggs und Secrets zu entdecken, zudem können Steam Sammelkarten und Achievements gesammelt werden. Zusätzlich ist ein eigener Level-Editor in Arbeit, mit dem die Spieler eigene Herausforderungen kreieren können. Dieser wird kurz nach Release im Rahmen eines kostenlosen Updates zur Verfügung stehen.

BEAM kann ab sofort auf die Steam Wishlist gesetzt werden und ist ab dem 29. September bei Steam für 15,99€ verfügbar. Weitere Informationen können unter http://beam-game.com/ abgerufen werden.

Gib dir die Kugel! Puzzle-Platformer BEAM erscheint am 29. September auf Steam2020-08-18T15:42:12+02:00

Making Acid Liquid with Shader Graph in Unity

2020-08-13T12:09:16+02:00

For our game BEAM we recently needed a shader that visualized some sort of acid or nuclear waste. After showing some pictures on our social media channels we got a lot of requests on how to achieve this.

In this tutorial we want to show you the basics of how you can replicate a similar look with Unitys Shader Graph. We cover every step, from the depth calculations to achieve the gradient effects for the coast or the objects in the liquid, how to get a nice looking swirly color to the surface displacement and normal map creation.

Here is a link to the complete tutorial playlist.

Making Acid Liquid with Shader Graph in Unity2020-08-13T12:09:16+02:00

Share Color libraries with your team

2020-08-11T12:08:32+02:00

Share Color libraries with your team2020-08-11T12:08:32+02:00

Fast and easy placement of prefabs that are supposed to be next to each other

2020-07-28T12:27:10+02:00

Fast and easy placement of prefabs that are supposed to be next to each other2020-07-28T12:27:10+02:00