Über Sebastian Pohl

Der Autor hat bisher keine Details angegeben.
Bisher hat Sebastian Pohl, 89 Blog Beiträge geschrieben.

Want to create save files? Need a way to serialize unity base types?

2020-02-11T19:47:40+01:00
Want to create save files? Need a way to serialize unity base types?2020-02-11T19:47:40+01:00

Global Game Jam 2020 in Koblenz: 8 game projects in 48 hours

2020-02-07T09:21:28+01:00

Last weekend, Binary Impact hosted the Global Game Jam for the third time in the row at TZK – Technologiezentrum Koblenz and for the fourth time in total. Under the motto „repair“ over 40 game jammers from all over germany and other european countries came together to spend a creative weekend.

At the final event on sunday, eight unique projects were presented. From environment fixing onions, over to desert pirates who need to repair their ship to colourful rythem games. We had them all. All games created in the context of the Global Game Jam in Koblenz can be viewed on the official website: http://bit.ly/GGJGames2020

The Global Game Jam takes place at the end of january of every year. On many locations all over the world, programmers, graphic artists, game and sound designers come together to create games in less then 48 hours.

Global Game Jam 2020 in Koblenz: 8 game projects in 48 hours2020-02-07T09:21:28+01:00

The unity profiler can be controlled via script with the profiler class.

2020-02-06T17:12:30+01:00
The unity profiler can be controlled via script with the profiler class.2020-02-06T17:12:30+01:00

You can use a scriptable object to store settings for your project and have it change the objects in real time in the editor

2020-02-06T17:13:14+01:00
You can use a scriptable object to store settings for your project and have it change the objects in real time in the editor2020-02-06T17:13:14+01:00

Unity Tutorial – Visual Effect Graph – Fireworks in 2 minutes

2020-01-14T17:45:40+01:00

The year comes to an end and it is time to celebrate again. If you would like to add some fireworks to your project you can follow this simple tutorial and learn how to use GPU events for multi-stage effects.

All of us here at Binary Impact wish you all the best for 2020.

Here is a link to the complete tutorial playlist.

Unity Tutorial – Visual Effect Graph – Fireworks in 2 minutes2020-01-14T17:45:40+01:00

Unity Tutorial – Visual Effect Graph – Snow in 90 seconds

2020-01-14T17:48:42+01:00

This tutorial is our way to celebrate christmas with you all. For a convincing snow or rain effect with the vfx graph, use the Tile/Warp node and make the volume follow the camera.

The one Texture needed for this VFX Graph Tutorial ► http://files.binaryimpact.de/e8ab29ada447e9e8210fdeb819522cad

We from Binary Impact wish you and your family a merry christmas and a happy holiday season.

Here is a link to the complete tutorial playlist.

Unity Tutorial – Visual Effect Graph – Snow in 90 seconds2020-01-14T17:48:42+01:00

For a convincing snow or rain effect with the #vfxgraph, use the Tile/Warp node and make the volume follow the camera

2020-02-06T13:24:20+01:00
For a convincing snow or rain effect with the #vfxgraph, use the Tile/Warp node and make the volume follow the camera2020-02-06T13:24:20+01:00

Make your scripts easy to use even for non-programmer

2020-02-06T13:25:04+01:00
Make your scripts easy to use even for non-programmer2020-02-06T13:25:04+01:00

Beam is funded by the BMVI

2020-02-07T11:08:34+01:00

We are very glad to announce to you that today the german Federal Ministry of Transport and Digital Infrastructure (BMVI) has confirmed the funding of the production of Beam.

We benefit from the federal government’s support for computer games, which is intended to make Germany internationally competitive as a location for game developers.

Beam is funded by the BMVI2020-02-07T11:08:34+01:00