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Bisher hat Sebastian Pohl, 96 Blog Beiträge geschrieben.
#UnityTips A little #code heavy today.
How to store control overrides made in the new input system to the PlayerPrefs and load it again.
Call LoadControlOverrides on Awake. Call StoreControlOverrides after the UI rebinding calls as in the sample #unity provides.#csharp #gamedev pic.twitter.com/cC82sjOKVp
— Binary Impact (@BinaryImpactG) March 17, 2020
A Tuple is a data structure which gives you a way to represent multiple values (not necessarily of the same type)
It got introduced with c# 7.0
One of the advantages is to have methods return multiple values /wo using out parameters.
— Binary Impact (@BinaryImpactG) March 3, 2020
Did you encounter a problem with the new InputSystem rebinding UI? It does not record space or return? The cause is the EventSystem catching those keys for the button navigation.
— Binary Impact (@BinaryImpactG) February 25, 2020
#UnityTips Here is an easy way to accomplish a button held down state with the new #unity #InputSystemSebastian Pohl2020-03-17T08:28:12+01:00
— Binary Impact (@BinaryImpactG) February 18, 2020
— Binary Impact (@BinaryImpactG) February 11, 2020
#unitytips Do you miss collisions on fast moving objects?
Set the collision detection to continuous in the attached Rigidbody to catch them.
The image explains the difference between discrete and continuous collision detection.#gamedev #indiedev pic.twitter.com/GWjLNBk1EE
— Binary Impact (@BinaryImpactG) February 4, 2020
Last weekend, Binary Impact hosted the Global Game Jam for the third time in the row at TZK – Technologiezentrum Koblenz and for the fourth time in total. Under the motto „repair“ over 40 game jammers from all over germany and other european countries came together to spend a creative weekend.
At the final event on sunday, eight unique projects were presented. From environment fixing onions, over to desert pirates who need to repair their ship to colourful rythem games. We had them all. All games created in the context of the Global Game Jam in Koblenz can be viewed on the official website: http://bit.ly/GGJGames2020
The Global Game Jam takes place at the end of january of every year. On many locations all over the world, programmers, graphic artists, game and sound designers come together to create games in less then 48 hours.
The #unity3d profiler can be controlled via script with the profiler class.
Very useful methods are the delimiter ones that activate custom profiling samples at runtime. See profiler.BeginSample() & EndSample() in the docs!#gamedev #indiedev pic.twitter.com/cG3HLxjh5v
— Binary Impact (@BinaryImpactG) January 28, 2020
You can use a scriptable object to store settings for your project and have it change the objects in real time in the editorSebastian Pohl2020-03-17T08:28:55+01:00
The year comes to an end and it is time to celebrate again. If you would like to add some fireworks to your project you can follow this simple tutorial and learn how to use GPU events for multi-stage effects.
All of us here at Binary Impact wish you all the best for 2020.
Here is a link to the complete tutorial playlist.