Über Sebastian Pohl

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Bisher hat Sebastian Pohl, 96 Blog Beiträge geschrieben.

Do not forget to set an object to dirty when modifying public data with an editor script

2020-03-31T11:32:49+02:00

Do not forget to set an object to dirty when modifying public data with an editor script2020-03-31T11:32:49+02:00

How to store control overrides made in the new input system to the PlayerPrefs and load it again.

2020-03-17T12:59:41+01:00

How to store control overrides made in the new input system to the PlayerPrefs and load it again.2020-03-17T12:59:41+01:00

A Tuple is a data structure which gives you a way to represent multiple values

2020-03-17T08:27:29+01:00

A Tuple is a data structure which gives you a way to represent multiple values2020-03-17T08:27:29+01:00

Did you encounter a problem with the new InputSystem rebinding UI?

2020-03-17T08:26:47+01:00

Did you encounter a problem with the new InputSystem rebinding UI?2020-03-17T08:26:47+01:00

#UnityTips Here is an easy way to accomplish a button held down state with the new #unity #InputSystem

2020-03-17T08:28:12+01:00

#UnityTips Here is an easy way to accomplish a button held down state with the new #unity #InputSystem2020-03-17T08:28:12+01:00

Want to create save files? Need a way to serialize unity base types?

2020-03-17T08:28:25+01:00

Want to create save files? Need a way to serialize unity base types?2020-03-17T08:28:25+01:00

Global Game Jam 2020 in Koblenz: 8 game projects in 48 hours

2020-02-07T09:21:28+01:00

Last weekend, Binary Impact hosted the Global Game Jam for the third time in the row at TZK – Technologiezentrum Koblenz and for the fourth time in total. Under the motto „repair“ over 40 game jammers from all over germany and other european countries came together to spend a creative weekend.

At the final event on sunday, eight unique projects were presented. From environment fixing onions, over to desert pirates who need to repair their ship to colourful rythem games. We had them all. All games created in the context of the Global Game Jam in Koblenz can be viewed on the official website: http://bit.ly/GGJGames2020

The Global Game Jam takes place at the end of january of every year. On many locations all over the world, programmers, graphic artists, game and sound designers come together to create games in less then 48 hours.

Global Game Jam 2020 in Koblenz: 8 game projects in 48 hours2020-02-07T09:21:28+01:00

The unity profiler can be controlled via script with the profiler class.

2020-03-09T17:04:00+01:00

The unity profiler can be controlled via script with the profiler class.2020-03-09T17:04:00+01:00

You can use a scriptable object to store settings for your project and have it change the objects in real time in the editor

2020-03-17T08:28:55+01:00

You can use a scriptable object to store settings for your project and have it change the objects in real time in the editor2020-03-17T08:28:55+01:00

Unity Tutorial – Visual Effect Graph – Fireworks in 2 minutes

2020-01-14T17:45:40+01:00

The year comes to an end and it is time to celebrate again. If you would like to add some fireworks to your project you can follow this simple tutorial and learn how to use GPU events for multi-stage effects.

All of us here at Binary Impact wish you all the best for 2020.

Here is a link to the complete tutorial playlist.

Unity Tutorial – Visual Effect Graph – Fireworks in 2 minutes2020-01-14T17:45:40+01:00