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Distribute Workload over time

#UnityTips This is one pattern to distribute workload of multiple instances calling an expensive function.

Call a coroutine with a random delay offset and then start an InvokeRepeating with your expensive method.#coding #gamedev #indiedev pic.twitter.com/FZalVqPNOG

— Binary Impact (@BinaryImpactG) December 1, 2020

Jens Wiechering2021-01-13T10:45:35+01:00
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