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You can reduce the MeshCollider complexity by setting it to Convex

#Unitytips You can reduce the MeshCollider complexity by setting it to Convex. It is faster to calculate, but convex colliders cant be curved inward.

To illustrate refer to our gif 👇

Also: Only convex MeshCollliders can be set to IsTrigger.#gamedev #indiedev pic.twitter.com/16aRuX5srY

— Binary Impact (@BinaryImpactG) September 1, 2020

Sebastian Pohl2021-01-07T09:48:40+01:00
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