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Using TryGetComponent will not allocate memory in case it fails and is available since 2019.2

#UnityTips Extending our tip from last week here is a quick reminder:

Using TryGetComponent will not allocate memory in case it fails and is available since 2019.2. #gamedev #indiedev pic.twitter.com/7o3nvdTBDI

— Binary Impact (@BinaryImpactG) May 26, 2020

Sebastian Pohl2021-01-07T10:30:19+01:00
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