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A simple way to visualize an AudioFile on an emissive textur

#UnityTips Here is a simple way to visualize an AudioFile on an emissive textur.

Just use the AudioSource.GetData and calculate an average over your samples.
Use that for brightness.

Here is a pastebin link:https://t.co/MhVNtLuBTK #gamedev #indiedev pic.twitter.com/aBU62EUdSy

— Binary Impact (@BinaryImpactG) April 28, 2020

Sebastian Pohl2021-01-07T10:39:13+01:00
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