Part three in the Series about Cracked Ice Material. This tutorial shows how to create a custom node in unity’s shadergraph and use it to make the repetative part of the graph more compact.
Unity version for the tutorial has to be 2018.3. due to changes in the 2019.1. version.
To not leave the 2019.1 users hanging we created another short video that directly builds on this one (If you are on 2019.1 and want to try it out, please watch the video above first and then this one): https://youtu.be/8rf0SlbJhcQ
Here is a link to the complete tutorial playlist.