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Part three in the series about Cracked Ice Material

#unitytips Part three in the series about Cracked Ice Material. This #tutorial shows how to create a custom node in #unity #shadergraph and use it to make the repetative part of the graph more compact. #shader #texture #gameart #madewithunityhttps://t.co/nCZAZyySrW pic.twitter.com/mvjnipdSss

— Binary Impact (@BinaryImpactG) May 7, 2019

Sebastian Pohl2020-03-11T15:08:42+01:00
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