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This is how you can convert your metallic roughness workflow in #substance designer to a #unity3d compatible #texture export

#UnityTips This is how you can convert your metallic roughness workflow in #substance designer to a #unity3d compatible #texture export. #gamedev #indiedev pic.twitter.com/R8ApoFqKlN

— Binary Impact (@BinaryImpactG) April 16, 2019

Sebastian Pohl2020-03-11T15:09:50+01:00
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